dcoshea / NewWolfLives

A fork resurrecting NewWolf (Wolfenstein 3D for OpenGL on Windows)
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Turning off fog requires a strange sequence of cvar changes #6

Open dcoshea opened 11 years ago

dcoshea commented 11 years ago

From http://web.archive.org/web/20030608163220/http://hosting.gotdotnet.ru/DarkOne/phorum/showthread.asp?id=85 "No fog (version 0.72)":

DarkOne said the "fog" cvar has these values:

fog 0 - no fog fog 1 - LINEAR FOG fog 2 - EXPONENTIAL FOG fog 3 - EXP2 FOG (not implemented yet due to the small bug)

but as pointed out by SuperSniper007:

setting fog to 2 turns it on, and setting it to 0, then 1 turns it off, interesting...

DarkOne said:

P.S.: I don't use fog, so the fact it got broken skipped my QA