A ZX spectrum 48K/128K emulator running on ESP32 powered Lilygo TTGo VGA32 v1.4 board, using PS2 keyboard and/or Wiimote as input device. Active branches are master and devkit-custom
Hi, dcrespo3d.
Great project, I really like it, I serve for development.
I would like to say my wishes, suddenly you can do it.
I want the game not to save on shutdown in a file boot.cfg I like it when zx spectrum loads in its classic view. I solved this possibility in this way: I added a setting to the file Config.cpp lines 124-125
I have #defined SNAPSHOT_LOAD_LAST, which controls saving (and loading) of ram file name to/from config file.
You can comment out the define in hardconfig.h.
Hi, dcrespo3d. Great project, I really like it, I serve for development. I would like to say my wishes, suddenly you can do it. I want the game not to save on shutdown in a file boot.cfg I like it when zx spectrum loads in its classic view. I solved this possibility in this way: I added a setting to the file Config.cpp lines 124-125
And somewhere you need to define this #define SAVE_RAM
Thank you, I will be glad if you implement this feature in future versions