Open DanAlbert opened 3 years ago
What do you think of this idea?
factory
has a set maximum number of units it can produce in a turn, multiple factories at a control point means a higher maximum.oil
and/or derrick
contributes to how many units can be produced each turn.So if there is plenty of oil/derrick
, your factories can operate at maximum capacity, else they will be limited by how much oil/derrick
objectives are connected and alive.
A supplemental idea:
If there are oil
or derrick
objectives at a control point that does not have a factory
, a convoy is created to transport the oil to the closest factory.
If I'm following you, the units produced is the minimum of the factory output and the oil output?
Whichever limit is lower is the output limit of the factory. (I think that is what you said, just providing an example in case it wasn't.)
I like the fuel convoy idea, but I'm less fond of the two building types controlling the same thing. Maybe if the oil contributed to a global limit rather than a local one? (Maybe that's what you meant and I misunderstood?)
Forking from https://github.com/Khopa/dcs_liberation/issues/823 since it's economic rebalancing rather than a part of the logistics system.
Make ground unit recruitment be based on a fixed amount of production per turn rather than money. Production would not roll over. Units from off-map could maybe be money based, but perhaps should just be a fixed amount of production per turn.
Possibly also create different types of factories, so some produce tanks, some trucks, some IFVs, etc. Would need more of them but it would also give more reasons to use things other than tanks.