Before filing, please search the issue tracker to see if this feature has already been requested.
Is your feature request related to a problem? Please describe.
I know logistics system has been discussed for quite a while. But since the release of 3.0.0, the transfer mechanism has been introduced into the game and that's great. This system has very much potential and can easily expand to a full logistics and supply system with just a little modification.
Describe the solution you'd like
Introduce "Supply value" into the game which represent for a integrated concept of fuel, ammo, maintenance, etc.
Each CP will have a supply value independently.
Launching flights, holding ground units, supply other bases will cost supply value of this CP. (Used supply cost will not return to the supply value pool no matter that unit survive or not at the end of the turn)
So if you have 5 aircraft departing for mission and having 10 ground units on the front-line this turn, then the base will have a cost of 5×20 + 10×5 = 150 (20points and 5points is just for demo, U can set whatever value that seem suitable)
If the supply value is not enough, then U can not support large air operation or bring ground units into battle(not combat capable, U can just spawn static unit instead) from that base.
Heavy bombers, tactical fighters, ground units will have different level of supply cost.
Supply value comes in with 2 method:
First: Supplies from the MAIN BASE (campaign start position),using land/air/sea just as the transfer units mechanism, and of course supply plane/convoy can be destroyed.
Second: Factory of that CP produce supply value every turn.
Each CP will have a maximum supply value, since you can't store infinite supplies, and the main base should have a much higher maximum supply value since it is the supplier of other base.
MAIN base's supply comes from off-map spawn airlifting with regular time interval(ie. 2 turns). This supply convoy will bring in A LOT of supply value(many base are counting on it) while normal supply convoy will only carry a limited supply value(only for a single base).
Player can issue manual supply order much like the transfer units. The AI should auto issue supply order when the CP's supply value is low.
Destroy factory will stop the supply generation for that CP(so supply convoy will be a must), destroy ammo depot will greatly reduce the remaining supply value and the maximum value of that CP.
Now the logistics will be a great part of the war and U can make effort by hitting the enemy supplies.
Additional context
Similar topic has been discussed in issue 383, and my idea is to expand the current transfer units mechanism, so the system can be integrated with a much easier and quicker way.
Before filing, please search the issue tracker to see if this feature has already been requested.
Is your feature request related to a problem? Please describe. I know logistics system has been discussed for quite a while. But since the release of 3.0.0, the transfer mechanism has been introduced into the game and that's great. This system has very much potential and can easily expand to a full logistics and supply system with just a little modification.
Describe the solution you'd like
Now the logistics will be a great part of the war and U can make effort by hitting the enemy supplies.
Additional context Similar topic has been discussed in issue 383, and my idea is to expand the current transfer units mechanism, so the system can be integrated with a much easier and quicker way.