Closed Starfire13 closed 1 year ago
Closing as this should be handled once the combat simulation is improved.
Sorry, apparently I didn't explain that well. The air assault thing should definitely be fixed (and I think easily can be, though I haven't looked).
The part that's going to eventually solve itself is the "I clicked take off and it's stuck looking for contact that will never happen".
I'm pretty sure the fix here is trivial but while digging in to make that change in a way to make sure that plain old cargo missions wouldn't interrupt simulation (because that's an unnecessary stop point), I found that the air assault implementation changed a lot about how airlift works, and now I'm not sure what's a bug and what's intended behavior. I'm waiting for @RndName to clarify before I make any changes. Context: https://discord.com/channels/595702951800995872/595706037449785364/1030635644197801994
(if I don't hear from @RndName before the end of the weekend I'll go ahead and make the changes that I think are correct)
@DanAlbert i tried to find the solution for this issue and how to interrupt the fast forward but i am not able to dig deeper in the combat simulation to fully understand how to properly achieve what we want. Seems that there are some changes needed to add an active combat so that the gameloop gets interrupted. But i dont have the time to find out the right way atm. How would you implement that?
Affected versions
Development build
Development build
4211
Description
Filing this for reference purposes.
At the moment, air assault flights will not trigger simulation pause, meaning the chopper will fly to the destination airfield and then RTB with no troops dropped.
See https://discord.com/channels/595702951800995872/790195984105734165/1023090964589461574
Save game and other files
Infantry Capture Test #4211 Turn 2.zip