Open DanAlbert opened 4 years ago
I've been giving some thought to the runway strike mission and had an idea for it:
There are specific anti-runway munitions modelled in the game such as the Belouga on the Mirage and the Type 200A on the JF-17. If there is a way to register specific munitions impacting the runway, having the above mentioned weapons grant additional damage (for example, it knocks the runway out for additional turns) would be good for simulating the specific mission the weapons were designed for as well as providing more incentive to utilize these less popular modules that carry them.
I believe the Viper is supposed to get Durandals at some stage too. And Razbam's F-15E will probably carry them too whenever that's released.
I've been giving some thought to the runway strike mission and had an idea for it:
There are specific anti-runway munitions modelled in the game such as the Belouga on the Mirage and the Type 200A on the JF-17. If there is a way to register specific munitions impacting the runway, having the above mentioned weapons grant additional damage (for example, it knocks the runway out for additional turns) would be good for simulating the specific mission the weapons were designed for as well as providing more incentive to utilize these less popular modules that carry them.
Maybe OCA as well? I often see juicy aircraft sitting on the apron and would love to assign some trouble to them from in the air tasking!
EDIT: Ok, see this has been already reported/asked: https://github.com/Khopa/dcs_liberation/issues/349 . In the above list, though, it has been described as "runway strike". Perhaps it would be good to distinguish between runway strike and "aircraft on the ground" strike (both of which are types of OCA)?
Might split into separate bugs as we start to work on these, but for now here are some of what we're missing: