Closed SnappyComebacks closed 3 years ago
Any reason to believe this isn't a dup of https://github.com/Khopa/dcs_liberation/issues/774?
Any reason to believe this isn't a dup of #774?
F117a_SAM_attack_DEAD_NoSkynet.zip F117a_SAM_attack_SEAD_NoSkynet.zip
The SAMs are emitting and not being attacked. In the responses of #774, the general consensus appears to be that if the SAMs are emitting, they should be valid targets for SEAD/DEAD.
But based on your report it's because they're dead before they get to the target, not because they aren't trying:
When Skynet is disabled, the SAMs detect the F117s a couple of miles away. If the SAM is powerful enough it will fire before the flight overflies the SAM.
Is that not the case?
But based on your report it's because they're dead before they get to the target, not because they aren't trying:
When Skynet is disabled, the SAMs detect the F117s a couple of miles away. If the SAM is powerful enough it will fire before the flight overflies the SAM.
Is that not the case?
I see how that could be misleading. I was specifically referring to SAMs like SA-10s and Tors. No, that is not the case in this scenario. In the two different Non Skynet cases I attached, there are two flights. One set to attack an SA-2, another set to attack a Hawk site. Both SAM sites are active the whole scenario, due to Skynet being disabled.
When the flights are set to SEAD, the flights overfly the targets, when this happens:
When the flights are set to DEAD, the the flights turn from Ingress to Egress and are never fired upon.
If my description of events is confusing feel free to look at the Tacview attached here: F117a_SAM_attack_SEAD_NoSkynet.zip.
Also F-117As are tanks and can take lots of missile hits but that is a DCS issue.
Gotcha. Same problem, as #774 then, just different circumstances. All of these are just another case of "AI can't see the target so they go home". We still don't know how to fix it other than planning suicide missions.
Duping this bug into that one, but going to link this there since there's a lot of good data here.
Describe the bug Assigning F117As to attack a SAM site in SEAD or DEAD will cause the flight to not attack the SAM. Skynet on/off does not appear to change the result.
When flight is DEAD, flight will turn direct from ingress to egress. When flight is SEAD, flight will overfly SAM but not attack.
To Reproduce 1) Generate Campaign with player faction USA 2005, enemy faction: Iran 1988
Expected behavior F117As to attack SAMs when configured as DEAD or SEAD flight.
Additional information
Campaign, Mission, Tacviews:
F117a_SAM_attack_DEAD_NoSkynet.zip F117a_SAM_attack_SEAD_NoSkynet.zip F117a_SAM_attack_SEAD_Skynet.zip F117a_SAM_attack_Strike_Skynet.zip
Version information (please complete the following information):
Additional context