dcsan / storydata

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MVP fixes #13

Closed dcsan closed 3 years ago

dcsan commented 3 years ago

Here are a few things I noticed on a play-through. I could probably update the image locations myself, but didn't want to monkey around too much. We can do another run when we incorporate all these and the updates on my branches. I think we will basically have it just about all fixed then.

A few more inputs recognized may be helpful here:

duotone lock.png

dcsan commented 3 years ago

look window light description mj flip wall + photo get handle no handle look look room 4 duotone panel Screen Shot 2020-11-10 at 12 04 28 PM duotone lock

dcsan commented 3 years ago

image

fixed window - file name bug

dcsan commented 3 years ago

lights

moved to a separate issue #15

dcsan commented 3 years ago

MJ external window is old duotone. Personally, I think this extra step is unnecessary. Maybe we can use external windows, flips, etc. later, but I think for now the command "get poster" or even "read poster" is sufficient to get the textual description on the back. Maybe even a description of "On closer inspection, you notice the poster has been peeled back before. You turn it over to find the following scrawled on the back:" to help transition.

agreed, but i want to leave this in here as a placeholder feature, when discussing new ideas. the abilty later to have integrated interactive webgames is a big feature. I'll get around to fixing it. if i do investor and other demos, i like to show this part... and it's kind of cool to some people. does need work though.

dcsan commented 3 years ago

It's possible to trigger an image of the dark room before it's actually happened here.

i think this is related to lights and tasks ordering, lets clarify https://github.com/dcsan/storydata/issues/13#issuecomment-724649015 first

dcsan commented 3 years ago

image

dcsan commented 3 years ago

change door state

      # task #4 - color puzzle
      - match: task5
        then:
          reply: "`[Task 5/6]` A panel slides open on the door revealing a combination lock."
          emoji: [šŸŒŸ]
          setProps:
            - panel.state = locked
            - lock.state = locked
            - door.state = panel
            - room.state = task5
            - tasklist.state = task5

image

dcsan commented 3 years ago

It's hard to tell, but the first lock image is actually the old duotone one. The updated one is: bh-ch1-000-lock.jpg

dcsan commented 3 years ago

It's hard to tell, but the first lock image is actually the old duotone one. The updated one is: bh-ch1-000-lock.jpg

also i can just detect the four numbers so removed the whole "ENTER COMBO" text

image

dcsan commented 3 years ago

OK so these are mostly done

i've noticed some other stuff will add issues

intellikat commented 3 years ago

Command "get shoes" can result in getting the sandals/shoes without at least a check of the bed "look bed" or "look under bed". Might be good to require the check just as "get soap" has.

Screen Shot 2020-11-10 at 10 46 42 PM

intellikat commented 3 years ago

command "get robe" can obtain the robe without actually opening the wardrobe.

Screen Shot 2020-11-10 at 10 47 51 PM

dcsan commented 3 years ago

i think ppl will only do get shoes without seeing them if they've played before? but could add that logic in.

ugh i thought the WR thing was working before.

i wonder how much i should spend on all these script details vs. larger features like hint system. I've just spent so many days and days tweaking scripts stuff.

dcsan commented 3 years ago

all done except

It's possible to trigger an image of the dark room before it's actually happened here.

40

intellikat commented 3 years ago

Yeah it still happens.

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Closed #13 https://github.com/dcsan/storydata/issues/13.

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