Closed GoogleCodeExporter closed 9 years ago
This would take a ridiculous amount of time to do. Already, if we squeeze the
graphics anymore, it skews the graphics forcing me to re-do everything. If this
is the case, then it will never be fixed then. I'm looking for
alternatives....suggestions?
Original comment by dczanik@gmail.com
on 25 Apr 2013 at 3:35
This is only related to the 2x mode - the buttons in 4x look fine (even though
they're not exactly square in it either. But that's precisely what the code
expects - there's a certain amount of 'border' in the Y direction that is
clipped from the flashing rectangle.)
For some reason, the current 2x buttons are more 'flattened' than the 4x
buttons - they are definitely less squarey than the 4x ones (see screenshot).
So, the button .pngs from 4x could just be resized to the 2x width, retaining
the aspect ratio of the 4x. Nothing would need to be redrawn. Does this sound
good? Or at least doable :)?
Original comment by Jaakko.M...@gmail.com
on 25 Apr 2013 at 5:31
Attachments:
Fixed in r1202.
This was a breeze using OSX's 'sips' command line batch resizer! Please check
if I've omitted any 3DO menu buttons, both at starbase and otherwise.
Original comment by Jaakko.M...@gmail.com
on 26 Apr 2013 at 9:20
Original issue reported on code.google.com by
Jaakko.M...@gmail.com
on 25 Apr 2013 at 12:01Attachments: