I do not know if this is still actively developed? Last commit was in November
2012. On the off chance that there are still people working on this, it would
be appreciated if this problem could be investigated.
GZDoom is a Doom/Heretic/Hexen/Strife/etc. source port, based on the popular
ZDoom port. It provides OpenGL rendering, but has a complicated relationship
with ATI and Intel chipsets.
QindieGL 1.0rev3 worked with GZDoom, provided it was tweaked to tell that it
provides OpenGL 1.2 (the minimum supported by GZDoom) instead of 1.1.
However, it does not work with 1.0rev4 for some unknown reason.
See http://forum.drdteam.org/viewtopic.php?p=53385#p53385 for further
information on the issue.
Original issue reported on code.google.com by Gae...@gmail.com on 5 Feb 2013 at 11:39
Original issue reported on code.google.com by
Gae...@gmail.com
on 5 Feb 2013 at 11:39