I'm planning on export more keypoints to generate vmd. And I meet difficult when trying to add more skeleton. I dont know why in "initial = QQuaternion.fromDirection(QVector3D(0,1,0), QVector3D(0,0,1))" it's from (0,1,0) to (0,0,1). How to set initial orientations?
I'm planning on export more keypoints to generate vmd. And I meet difficult when trying to add more skeleton. I dont know why in "initial = QQuaternion.fromDirection(QVector3D(0,1,0), QVector3D(0,0,1))" it's from (0,1,0) to (0,0,1). How to set initial orientations?