Closed GoogleCodeExporter closed 8 years ago
You rebuild meshes the same way you build them in the first place. Each tile
needs a bit more geometry outside the tile tool. Look carefully how the
geometry query bounding box is expanded in the example code. If a recast tile
matches some tile in your game world, you will need to feed in all the 8
neighbour tile geometry too when building the center tile.
Original comment by memono...@gmail.com
on 1 Jul 2013 at 6:12
yes, this approach works fine
http://www.youtube.com/watch?v=I1bS-wjuFks&feature=c4-overview&list=UU_uewCd2M1i
c7xft8va1VBQ
Original comment by YakovSum...@gmail.com
on 3 Jul 2013 at 7:55
Original comment by memono...@gmail.com
on 16 Sep 2013 at 7:23
Original issue reported on code.google.com by
YakovSum...@gmail.com
on 1 Jul 2013 at 4:31