ddevault / TrueCraft

Minecraft for hipsters
http://truecraft.io/
MIT License
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List of features for eventual backporting #27

Open ddevault opened 9 years ago

ddevault commented 9 years ago

The current list of features that are planned for backporting. Suggest more in this thread.

NSDex commented 9 years ago

Taller max world height.

ddevault commented 9 years ago

Taller max world height.

Agreed.

UnknownShadow200 commented 9 years ago

Make biome generation server-side.

ddevault commented 9 years ago

Make biome generation server-side.

Yep.

ddevault commented 9 years ago

Added In-game list of online players

JimmyGibsJr commented 9 years ago

All the redstone changes, like comparators, daylight sensors, slime blocks, etc.

ddevault commented 9 years ago

All the redstone changes, like comparators, daylight sensors, slime blocks, etc.

Nope.

Xinayder commented 9 years ago

Daylight sensors?

EDIT: Teams?

ddevault commented 9 years ago

Daylight sensors?

Nope.

jleclanche commented 9 years ago

Horses? (Not necessarily for riding)

ddevault commented 9 years ago

Horses? (Not necessarily for riding)

No.

ConcernedHobbit commented 9 years ago

Upside-down stairs, really useful for decorating Oh, also, placing blocks on grass makes the grass block disappear. A small change but it really helps out when placing blocks on a field.

ddevault commented 9 years ago

Agreed on the former, and the latter is a feature that existed in beta 1.7.3 and is going to be added anyway.

sriske2 commented 9 years ago

can the 3D chest model be optional?

ddevault commented 9 years ago

can the 3D chest model be optional?

I don't see why not. We'll probably turn it off for a high performance mode (along with transparent leaves and such).

ddevault commented 9 years ago

please, please, please do not backport sprinting. sprinting broke combat completely, and monsters have not been a threat since sprinting was added. also make the beta 1.8 lighting optional. it is better in some ways, but worse in others. part of the charm of beta 1.7 was its lighting. same goes for bow mechanics. the old bows are completely different, and huge part of the old game. make the modern chest models optional as well. i like them, but i also like the old ones (this may mean having the 3d chests take up a full block, but they only recently changed that, so that shouldnt be a big deal).

Xinayder commented 9 years ago

Redstone block and lamp? Pistons? All the types of pressure plates?

ddevault commented 9 years ago

Redstone block and lamp?

Block no, lamp maybe.

Pistons?

These are already present in beta 1.7.3.

All the types of pressure plates?

I'll do stone and wooden and maybe an original one.

jleclanche commented 9 years ago

@SirCmpwn consider implementing redstone block as a decorative block only?

ddevault commented 9 years ago

Probably not.

robinkanters commented 9 years ago

@jleclanche make it a mod when the API is ready, if you really want it :wink:

phase commented 9 years ago

All the redstone changes, like comparators, daylight sensors, slime blocks, etc.

I'd really like to see just comparators implemented, they implement the ability to use hex in redstone. Adding everything else would be annoying, though.

ddevault commented 9 years ago

I'd really like to see just comparators implemented, they implement the ability to use hex in redstone. Adding everything else would be annoying, though.

Nope. The changes Mojang have made to redstone over the past few years are the worst of the changes they've made by far. The likelihood of any of them being backported is quite small.

phase commented 9 years ago

the worst changes they've made by far.

Comparators are one of the only good changes they've made! It feels like a feature that should have been in the game for years.

ddevault commented 9 years ago

Well, feel free to mod them into TrueCraft once we get modding support going.

phase commented 9 years ago

What language will the modding be in? C#?

ddevault commented 9 years ago

Any .NET language. There are a lot of them.

Xinayder commented 9 years ago

Friendly mobs flee from you if you attack them? But with a better pathfinding? EDIT: dunno if this was in b1.7.3.

ddevault commented 9 years ago

The behavior of mob AI is not really a "feature" per-se, so long as, you know, skeletons fire arrows and creepers explode and what-not.

suicvne commented 9 years ago

exploding arrows.

just please for the love of god never backport exp or hunger. two of the most obnoxious things added to beta 1.8 aside from the "swamp" biome.

as for running, maybe we can make like a running shoes sort of item modification? idk how lenient you'd be on custom items.

ddevault commented 9 years ago

exploding arrows.

...was this ever a thing?

just please for the love of god never backport exp or hunger. two of the most obnoxious things added to beta 1.8 aside from the "swamp" biome.

Agreed.

as for running, maybe we can make like a running shoes sort of item modification? idk how lenient you'd be on custom items.

I'm still inclined to add Mojang-style sprinting and give the ability to mobs as well to balance it out.

jleclanche commented 9 years ago

I like the swap biome :(

But yeah +1 on exp/hunger. What trash.

ddevault commented 9 years ago

I don't mind the swap biome either, but I'm going to let you customize the biomes in use for your worlds.

suicvne commented 9 years ago

...was this ever a thing?

no just light banter

I think as long as it's balanced it'll work out fine. Also biome customisation works out great too. Awesome!

EDIT: What about strongholds/mineshafts? I actually personally don't mind those too much and feel like they add a little bit of flavour to the world. Even if it's a custom generation option.

gbear605 commented 9 years ago

"exploding arrows."

...was this ever a thing?

It's being added to 1.9, which is coming soon.

ddevault commented 9 years ago

EDIT: What about strongholds/mineshafts? I actually personally don't mind those too much and feel like they add a little bit of flavour to the world. Even if it's a custom generation option.

Mineshafts sure, strongholds maybe.

ddevault commented 9 years ago

It's being added to 1.9, which is coming soon.

Well, don't expect them in TrueCraft.

Wulgaren commented 9 years ago

Can you add creative mode?

ghost commented 9 years ago

I will not support creative mode, if implemented. I'll probably make a mod to cut it out if it gets backported.

Also, please do not backport strongholds. They are boring, full of cheat-loot and don't feel natural at all. I wouldn't like mineshafts either, but I can't decide everything in this project.

Wulgaren commented 9 years ago

Why? It would be good just for building 16 sie 2015 22:02 "Stian Furu Øverbye" notifications@github.com napisał(a):

I will not support creative mode, if implemented. I'll probably make a mod to cut it out if it gets backported.

Also, please do not backport strongholds. They are boring, full of cheat-loot and don't feel natural at all. I wouldn't like mineshafts either, but I can't decide everything in this project.

— Reply to this email directly or view it on GitHub https://github.com/SirCmpwn/TrueCraft/issues/27#issuecomment-131616440.

ghost commented 9 years ago

Gamemodes are a clutterf*ck, and if someone wants it then make a mod.

jleclanche commented 9 years ago

Some serious entitlement going on over here.

Xinayder commented 9 years ago

It's up to @SirCmpwn to decide to implement Creative mode, and strongholds. Personally, I think Creative should be added, but it should be a mod that is already included in TrueCraft's source, so you have to enable it if you want to use it.

Same with strongholds.

ddevault commented 9 years ago

Creative mode - yes Strongholds - no Mineshafts - yes

Justification for mineshafts - they encourage exploring underground. We can deal with balance issues separately if it's a problem.

moorehousew commented 9 years ago

Minecraft's first game mode was creative, really; so it makes sense to back-port it. @SirCmpwn Did you manage to troubleshoot the previous issues with OpenGL, or are you fine with me resuming client development regardless?

ddevault commented 9 years ago

I haven't spent any time on it, @mrpimpunicorn. I will get back to it soon, my focus at the moment is on other projects.

Wulgaren commented 9 years ago

Can you add trees species from new version and biomes such as jungle?

ddevault commented 9 years ago

No.

ma-choo commented 9 years ago

Could you add a method of legally obtaining ice blocks (without enchantments)? Or perhaps a new slippery block to be used solely for building purposes? I feel this was seriously missing from b1.7.3.

ddevault commented 9 years ago

Probably, yes, but that falls under original features and is outside the scope of this issue.