This is working as expected. When bgfx shaderc compiles shaders for the ESSL_310 platform, it only preprocesses the shader code and doesn't optimize it with glsl-optimizer, so no errors other than preprocessor errors will be reported during shader compilation for the ESSL_310 platform
This is working as expected. When bgfx shaderc compiles shaders for the ESSL_310 platform, it only preprocesses the shader code and doesn't optimize it with glsl-optimizer, so no errors other than preprocessor errors will be reported during shader compilation for the ESSL_310 platform