ddiakopoulos / polymer

🎨 graphics/interaction prototyping sandbox
BSD 3-Clause "New" or "Revised" License
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Transform, collision, and frustum culling systems #12

Closed ddiakopoulos closed 6 years ago

ddiakopoulos commented 6 years ago

Must be implemented after initial pass at ECS

A transform hierarchy followed by a robust collision system (entity-entity, entity-ray) will form the basis of all VR interactions.

ddiakopoulos commented 6 years ago

Ongoing development on master. Current system loadout: render_system, transform_system, identifier_system, collision_system