Closed ddiakopoulos closed 6 years ago
Must be implemented after initial pass at ECS
A transform hierarchy followed by a robust collision system (entity-entity, entity-ray) will form the basis of all VR interactions.
Ongoing development on master. Current system loadout: render_system, transform_system, identifier_system, collision_system
render_system
transform_system
identifier_system
collision_system
Must be implemented after initial pass at ECS
A transform hierarchy followed by a robust collision system (entity-entity, entity-ray) will form the basis of all VR interactions.