Open ddiakopoulos opened 6 years ago
This is a precursor to #23
Scene light probes were recently moved from being a shader-oriented assets to scene-oriented assets, now we need to build a small pipeline to bake radiance and irradiance cubemaps.
This is a precursor to #23
Scene light probes were recently moved from being a shader-oriented assets to scene-oriented assets, now we need to build a small pipeline to bake radiance and irradiance cubemaps.