ddiakopoulos / polymer

🎨 graphics/interaction prototyping sandbox
BSD 3-Clause "New" or "Revised" License
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Formalize ibl light probes + compute shader baking #13

Open ddiakopoulos opened 6 years ago

ddiakopoulos commented 6 years ago

This is a precursor to #23

Scene light probes were recently moved from being a shader-oriented assets to scene-oriented assets, now we need to build a small pipeline to bake radiance and irradiance cubemaps.