A core promise of Polymer is a unified method of treating interactive VR objects. This concept only exists in various bits, pieces, and smaller prototypes. This system should be capable of bringing together the following features:
a generic interactable base for grabbing and throwing (with direct physics integration)
optional user input filtering (position, velocity) using the lib-polymer's one euro filter
well-tested integration with the collision system for common event types (on grab, on grab parent, on release, on intersect, etc).
haptics sequencing
There are three toolkits worth taking inspiration from:
A core promise of Polymer is a unified method of treating interactive VR objects. This concept only exists in various bits, pieces, and smaller prototypes. This system should be capable of bringing together the following features:
There are three toolkits worth taking inspiration from: