Closed ghost closed 10 years ago
It appears that MateAnimator will only attempt to stop looping audio. This looks like a bugfix that was slipped in during commit ac43f425.
Does deleting the if statement on this line (making the src.Stop()
unconditional) resolve it?
Yeah, removing the loop should be fine, let me go ahead and check it out.
This should be fixed now.
Thanks!!
When I put an audio track in the timeline, it continues to play when I press pause or stop. This is also the case when I use the playmaker actions (AMPause and AMStop). At this point, I'm unable to have a pause/play button that works correctly.