To get LERP to work for networked players, the NetworkTransform TransformSyncMode for the player prefab must be set to Sync None. However, changing this value through the UI will switch it back when clicking on the prefab again (bug in NetworkTransform?)
Workaround by programatically setting transformSyncMode to Sync None when non-local players are added
To get LERP to work for networked players, the NetworkTransform
TransformSyncMode
for the player prefab must be set toSync None
. However, changing this value through the UI will switch it back when clicking on the prefab again (bug in NetworkTransform?)Workaround by programatically setting
transformSyncMode
toSync None
when non-local players are added