ddmills / big-waterbird

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Automatically set Sync Mode for player prefab on start #18

Open ddmills opened 8 years ago

ddmills commented 8 years ago

To get LERP to work for networked players, the NetworkTransform TransformSyncMode for the player prefab must be set to Sync None. However, changing this value through the UI will switch it back when clicking on the prefab again (bug in NetworkTransform?)

Workaround by programatically setting transformSyncMode to Sync None when non-local players are added

ddmills commented 8 years ago

player

The field in question ^

ddmills commented 8 years ago

Not sure if this is still really an issue - movement seems to be LERP'd fairly well