Closed def- closed 6 years ago
Doesn't look t hat bad when initializing either:
0045:fixme:msctf:ThreadMgrSource_AdviseSink (0xb67d0) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c}
0045:fixme:imm:NotifyIME NI_CLOSECANDIDATE
0045:fixme:msctf:ThreadMgrSource_AdviseSink (0xb67d0) Unhandled Sink: {ea1ea136-19df-11d7-a6d2-00065b84435c}
004b:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x214fcdc): stub
[2018-11-01 14:19:28][client/sound]: sound init successful
Confirmed on windows.
Anyone who can test if just dropping in the old SDL2 version fixes it? Or SDL 2.0.9 that was just released?
Dropping SDL 2.0.5 fixed it for me. I couldn't try with 2.0.6 2.0.7 because i can't find where to download them.
2.0.9 doesn't fix it.
2.0.6 added this on windows:
The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device The old XAudio2 audio driver is deprecated and will be removed in the next release
2.0.7:
Added audio stream conversion functions: SDL_NewAudioStream SDL_AudioStreamPut SDL_AudioStreamGet SDL_AudioStreamAvailable SDL_AudioStreamFlush SDL_AudioStreamClear SDL_FreeAudioStream
2.0.8 removed the XAudio2 implementation mentioned in 2.0.6
https://discourse.libsdl.org/t/sdl-2-0-6-released/23109/8 here you can see people also complaining about the sound.
Edit:
That’s to be expected. I believe the new audio device (WASAPI ) is F32 only,
I think teeworlds uses S16 https://github.com/ddnet/ddnet/blob/master/src/engine/client/sound.cpp#L307
I guess it's the SDL2 update, seems weird in Wine.