Open Desour opened 2 hours ago
Then I can just suggest to not use that website as skin download URL. If you know the author of that website ask them to remove such skins. 4k skins are for 32k monitors, nothing else.
So I expect your to have a RTX 6090 and a 32k Monitor :P
The problem here is, what should DDNet do? Forbid these skins? That kinda sucks IMHO, breaks forward compatibility. Use OpenGL multi threaded? The OpenGL spec does not specify what multi threading is. Even for vulkan the queue operation is shared with the rendering commands.
For some reason ppl think that 4K skins are something desirable. I guess that is bcs of the common terminology: "This game is 4K ready". But a Tee skin only fills a very small portion of the screen, so 4k pixels inside this small rect:
I should probably add that I've also recently set my community skins download url to the not so curated https://ddstats.tw/skins/.
Hey, I have resized all skins to a maximum resolution of 512x256
. Hope that helps!
I've recently noticed some client lag spikes (i.e. one frame too very long). And it seems to be related to players entering (and leaving?) the game.
I should probably add that I've also recently set my community skins download url to the not so curated https://ddstats.tw/skins/.
If I open the tee skin settings tab, there's also lag spikes. (I have a bunch of star-ed skins.)
I've done some profiling and some large skins take a considerable large amount of time to load. E.g.
LoadSkin
takes 91 mssamogg
, and 200 ms fortwitter_emoji
. The graphics thread seems to spend a large amount of time in uploading textures and buffers. (I'm using the opengl3.3 backend. Switching to the vulkan one doesn't fix the issue.)