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ddnn55
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BodyScanner
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use ofMesh subclass instead of modifying oF007
#28
ddnn55
opened
13 years ago
0
cleanup namespace / file / class hierarchy stuff
#27
ddnn55
opened
13 years ago
0
Export (COLLADA?) with Open Asset Import Library
#26
ddnn55
opened
13 years ago
0
Move removeNaN call closer to driver
#25
ddnn55
opened
13 years ago
0
Fix re-posing math problem
#24
ddnn55
opened
13 years ago
0
Remove full PCL copy, use a download & patch instead?
#23
ddnn55
opened
13 years ago
0
Combine as much as possible into BodyScanner binary
#22
ddnn55
closed
13 years ago
2
BodyPuppet
#21
ddnn55
opened
13 years ago
1
Canonical mesh/skeleton file export
#20
ddnn55
closed
13 years ago
1
Reliable surface reconstruction of combined point clouds
#19
ddnn55
closed
13 years ago
1
Combine multiple canonically posed point clouds
#18
ddnn55
closed
13 years ago
1
Adjust single-frame point clouds to canonical pose using Skinning Math
#17
ddnn55
closed
13 years ago
2
Re-posing Math as C++ and Vertex Shader
#16
ddnn55
opened
13 years ago
0
Main App / Pipeline
#15
ddnn55
closed
13 years ago
0
Draft the 7495 Paper
#14
ddnn55
closed
13 years ago
0
Plane Limb Segmentation
#13
ddnn55
closed
13 years ago
0
Nearest Limb Segmentation
#12
ddnn55
closed
13 years ago
0
Surface Reconstruction - Add Color
#11
ddnn55
closed
13 years ago
0
Rigged mesh animation demo - Puppeteer
#10
ddnn55
closed
13 years ago
0
Rigged mesh animation demo - WebGL
#9
ddnn55
closed
13 years ago
0
Segment body from background
#8
ddnn55
closed
13 years ago
0
Correlated Correspondence
#7
markluffel
closed
13 years ago
1
Export a rigged mesh, demonstrate animating it
#6
markluffel
closed
13 years ago
0
Associate Reconstructed Mesh with Bones
#5
markluffel
closed
13 years ago
1
Identify Bones with OpenNI
#4
markluffel
closed
13 years ago
2
Combine Multiple Pointcloud Frames in Canonical Pose
#3
markluffel
closed
13 years ago
0
Surface Reconstruction
#2
markluffel
closed
13 years ago
1
Recorder
#1
ddnn55
closed
13 years ago
2