Closed tillchess closed 3 years ago
I would avoid negative skill levels and just extend the skill level to 0...40 instead to -20...20
Changes need for Skill 0...40 an still having UCI_Elo 0....3000
In search.cpp Line 203: // Skill structure is used to implement strength limit struct Skill { explicit Skill(int l) : level(l) {} bool enabled() const { return level < 40; } bool time_to_pick(Depth depth) const { return depth == 1 + level; } Move pick_best(size_t multiPV); int level; Move best = MOVE_NONE; }; Line 453: double floatLevel = Options["UCI_LimitStrength"] ? std::clamp((Options["UCI_Elo"] - 1500.0) / 37.5, 0.0, 40.0) : double(Options["Skill Level"]); Line 2100 : int weakness = 120 - level; In UCIOption.cpp; Line 71: o["Skill Level"] << Option(40, 0, 40);
I recommend use of https://github.com/ianfab/Fairy-Stockfish as I am not accepting new issues at this time. Sorry.
I would avoid negative skill levels and just extend the skill level to 0...40 instead to -20...20
Changes need for Skill 0...40 an still having UCI_Elo 0....3000