deadcast2 / UltraEd

A WIP level editor/game engine for the Nintendo 64.
MIT License
132 stars 13 forks source link

Prefabs #134

Closed EGAMatsu closed 1 year ago

EGAMatsu commented 2 years ago

Prefabs are a way to store objects that are the same in every map/scene, if this will be a full engine, that is a good step. ...Also multi texture meshes, Ive not seen if they are in here yet, but if they are not, it would be a life saver.

deadcast2 commented 2 years ago

Yeah those would be very nice features to have in UltraEd. I don't think the N64 supports multi texturing but it could be done in a way by combining various meshes. Some textured and some vertex colored. That scenario would be perfect for prefabs since you could construct an advanced model. Like how I think Mario was done in Super Mario 64.