deadcast2 / UltraEd

A WIP level editor/game engine for the Nintendo 64.
MIT License
132 stars 14 forks source link

Swapping Meshes Through Code #136

Closed EGAMatsu closed 2 years ago

EGAMatsu commented 2 years ago

Define Mesh A's name and Mesh B's name, then set self->mesh to the mesh name if need be Maybe interpolate them if possible for smooth animations.

deadcast2 commented 2 years ago

What types of scenarios are you thinking about where that would be useful? Trying to imagine currently were I would, for instance, use that.

EGAMatsu commented 2 years ago

Vertex animation