Closed EGAMatsu closed 2 years ago
Define Mesh A's name and Mesh B's name, then set self->mesh to the mesh name if need be Maybe interpolate them if possible for smooth animations.
What types of scenarios are you thinking about where that would be useful? Trying to imagine currently were I would, for instance, use that.
Vertex animation
Define Mesh A's name and Mesh B's name, then set self->mesh to the mesh name if need be Maybe interpolate them if possible for smooth animations.