deadcast2 / UltraEd

A WIP level editor/game engine for the Nintendo 64.
MIT License
132 stars 13 forks source link

Add file names to model and texture menu #161

Open Lizband opened 2 years ago

Lizband commented 2 years ago

Currently it's hard to tell model apart if the preview image is at an awkward angle. For example if the model is a plane, the model isn't visible in the preview. Adding the file name to the bottom of each of the object buttons would make asset browsing easier. (I attached a mock-up image, sorry it's a bit silly looking) image

deadcast2 commented 2 years ago

Hi Lizband! Thank you for reporting these issues. This feature seems like a really nice idea. Glad you're continuing to use UltraEd and finding more areas where it can be improved. The mock up looks great and I'll start thinking how I'd go about implementing this. Thanks for reporting the other issues as well and I'll take a look at those too. I was trying to figure out how editor's like Unity take care when the model being imported is flat. They have some algorithm that figures out how to orient the model so it's always visible in the preview.

Lizband commented 2 years ago

Not a problem. Thank you so much for all of your work on this project!