Closed HeroRobb closed 2 years ago
Thanks, I haven't seen this myself yet while using it. Are you sure you have the addon in the correct directories? Does gdsam.gdns exist at the location referenced above?
Can you send me a small project that reproduces the issue? I'll be glad to take a look at it.
Can confirm, i get the same error even with a blank project in Godot 3.4.2 on Windows 11
Can confirm, i get the same error even with a blank project in Godot 3.4.2 on Windows 11
Thank you, can you zip that project and send it over?
In lieu of getting a reproduction test case, you can try updating the plugin via the asset library. There was a crash bug in the initial release with long strings that MAY be the problem you guys are encountering, but without a project I can't verify that for sure.
Awesome! It works now. Thank you very much.
Awesome! It works now. Thank you very much.
Glad to hear it! I'll go ahead and close this out, have fun.
Whenever I run a game in the editor, it crashes with a "Attempt to call function 'new' in base 'NativeScript' on a null instance." for line 27:
onready var _gdsam = preload("res://addons/gdsam/bin/gdsam.gdns").new()