Closed delaneyj closed 3 years ago
Lot's of interesting curves on that render - suggesting some sort of NURBS or 3d bezier curves.
Making a functional 3-way manifold in sdfx should be easy enough. Essentially it's three intersecting cylinders. I'd create an outer shell and an inner core and the subtract them - that way the inside will be clean. Some blending at the intersections will smooth out the transitions at the joins. Take a look at examples/challenge/cc18.go - the cc18b example is similar to what you want.
Know how to 3d model and program in Go so this seems way better than dealing with openscad. [Want to create a 6 in to dual 4 in manifold for my dust collector.
There are many parametric details to this and seemed like the perfect project to use sdfx for but don't know where to get started.