This adds a function that returns the reflector geometry, along with the material definitions, see plot colored by cell.
Coloring by material shows that it is mainly Be, with exceptions for the CuB poison and inconel bolts
Drums can be rotated by via the clocking arg, the leftmost drum serves as the reference. Setting clocking to 60 yields the following geometry, for example
I don't recall how we are doing height for these functions, but I can add an arg without any trouble.
closes #10
closes #11
perhaps closes #14 unless you need any additional materials?
leaving #12 for the completion of the inner rings and edge elements of the core
This adds a function that returns the reflector geometry, along with the material definitions, see plot colored by cell.
Coloring by material shows that it is mainly Be, with exceptions for the CuB poison and inconel bolts
Drums can be rotated by via the clocking arg, the leftmost drum serves as the reference. Setting clocking to 60 yields the following geometry, for example
I don't recall how we are doing height for these functions, but I can add an arg without any trouble.
closes #10 closes #11
perhaps closes #14 unless you need any additional materials?
leaving #12 for the completion of the inner rings and edge elements of the core