Open yjeroen opened 2 years ago
Developer on Discord mentioned he has no intention to change this behavior.
If anyone else wants to change this behavior just for your world, add a custom.js file to your world and in your world.json add it to your scripts variable.
Add the following in your custom script:
Hooks.on("ready", async function () {
// Set defeault client settings of Combat Carousel if the setting "Collapse Navigation Bar" is not activated (which is usually the default setting or if the module is not loaded)
if ( ! game.settings.get('combat-carousel', 'collapseNav') ) {
console.log('World script | '+game.world.id+' | Combat Carousel detected - setting GM preferred client settings.');
game.settings.set('combat-carousel', 'collapseNav', true);
game.settings.set('combat-carousel', 'openOnCombatCreate', true);
game.settings.set('combat-carousel', 'carouselSize', 'sm');
game.settings.set('combat-carousel', 'panOnClick', true);
game.settings.set('combat-carousel', 'alwaysOnTop', true);
}
});
Describe the bug Players dont see the carousel by default
To Reproduce Steps to reproduce the behavior:
Enable carousel to start with combat
Both GM and Trusted player have the following sidebar setting:
Start combat by clicking on the Toggle Combat State icon:
GM sees correctly the carousel, with the scene buttons hidden:
Trusted Player does not see the carousel, scene buttons are still shown. Important to note is that the sidebar icon DID change from gray to white.
Expected behavior I would have expected the Trusted Player to see the same as the GM.
Environment Info (please complete the following information):