Closed eclarke12 closed 1 year ago
I would also like to see this added and/or modified! When first getting used to the carousel's gui, I often had to hover over the arrow buttons to see which one would kickoff round 1 (currently with the latest version of the carousel and foundry v10.284, I still see the "next round" arrow button but it's not quite as clear if it were labeled or changed instead to "start combat" or something). Perhaps a different icon or different button design would help make it easier and more intuitive to quickly find the right button to click?
On a related note, one of the buttons I used frequently is no longer present -- it was the set of left and right arrow looking buttons that would change/cycle the 'active combatant' for a given round.
Not sure if it's a foundry v10 issue or if it was removed with the recent updates to the combat carousel, but I would like to see these buttons come back if possible. For now though, clicking on the portraits to manually change/highlight the current combatant still works though, so it's not like we're completely without options.
Anyhow, thank you for the work you have put into this great module!
We should add a button/behaviour for round 0 so it's clear the user will be starting combat.
Note: call
game.combat.startCombat()
to begin