Open erithtotl opened 4 years ago
The condition name at the top of the status effects HUD is something coming directly from the PF2e system. Due to the fact that PF2e has implemented such a robust and custom system, it's difficult to make Enhanced Conditions work with that functionality. I'll keep this bug open in case I can find away around it in the future, but it could be awhile.
Thanks. What about just getting the tooltip to work, or is that the same complexity?
On Thu, Jul 23, 2020 at 10:07 AM errational notifications@github.com wrote:
The condition name at the top of the status effects HUD is something coming directly from the PF2e system. Due to the fact that PF2e has implemented such a robust and custom system, it's difficult to make Enhanced Conditions work with that functionality. I'll keep this bug open in case I can find away around it in the future, but it could be awhile.
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I need to investigate this further to see what's possible. Maybe a candidate for 1.3
I've created a custom condition for Pathfinder 2. I go to a token, choose assign conditions. Any of the system conditions, when I mouse over them, it shows me the name at the top of the condition box.
The custom condition does not, even though I entered a name for it when creating the condition. See the screenshots for reference
System condition (note Persistent Damage at top and tooltip)![image](https://user-images.githubusercontent.com/18316783/88288970-85e01b80-ccc2-11ea-9b7b-cdbe625e8913.png)
Custom condition (note blank at top and no tooltip)![image](https://user-images.githubusercontent.com/18316783/88289029-9beddc00-ccc2-11ea-923b-4b47aac303f3.png)