Describe the bug
Combat Tracks set to play with Maestro, and pause with Hype Tracks only work for one round. When the next round is entered in the turn tracker, the combat tracks will not play/pause with the Hype Tracks. However, if on the same round the will continue to play/pause correctly whichever order you go through the turn tracker.
To Reproduce
Steps to reproduce the behavior:
Start an encounter, with Hype Tracks enabled
Go through combat as normal, up or down through the round.
Go to next round or click next turn into the next round.
Combat track will stay paused and not unpause as it goes through characters. Hype Tracks will continue to work as intended.
Expected behavior
The combat track will begin playing when it is not a character with an assigned Hype Track.
Screenshots
No Applicable Screenshots
Foundry Setup (please complete the following information):
OS: Windows
Browser: Edge
Foundry Version: 0.8.9
Maestro Version: 0.7.6
Additional context
I have tried this with no other modules active except Maestro, and I have deleted all playlists and recreated them with Maestro, and it acts the same way.
Describe the bug Combat Tracks set to play with Maestro, and pause with Hype Tracks only work for one round. When the next round is entered in the turn tracker, the combat tracks will not play/pause with the Hype Tracks. However, if on the same round the will continue to play/pause correctly whichever order you go through the turn tracker.
To Reproduce Steps to reproduce the behavior:
Expected behavior The combat track will begin playing when it is not a character with an assigned Hype Track.
Screenshots No Applicable Screenshots
Foundry Setup (please complete the following information):
Additional context I have tried this with no other modules active except Maestro, and I have deleted all playlists and recreated them with Maestro, and it acts the same way.