I've been giving this some thought. My suggestion to address this would be to allow different audio tracks for items for the various typical types of rolls associated with them:
Standard roll (what we have now)
Attack rolls
Damage rolls
Spell saving throw rolls
something else?
That would solve this issue since minor-qol skips the standard roll and goes straight to the attack roll. I would also allow as much additional customization as the user likes. For example, a user could if they wish configure a weapon "swoosh" sound for a mace attack roll and separately configure a "squish" sound for the damage roll. Then, when the attack roll is made, you hear the swoosh. If it hits, the swoosh can be followed by the squish sound when damage is rolled. Minor-qol can be configured to only roll damage if the attack hits, which would automate the audio experience, but this would work the same if the user without minor-qol simply doesn't bother rolling damage on a miss.
I've been giving this some thought. My suggestion to address this would be to allow different audio tracks for items for the various typical types of rolls associated with them:
That would solve this issue since minor-qol skips the standard roll and goes straight to the attack roll. I would also allow as much additional customization as the user likes. For example, a user could if they wish configure a weapon "swoosh" sound for a mace attack roll and separately configure a "squish" sound for the damage roll. Then, when the attack roll is made, you hear the swoosh. If it hits, the swoosh can be followed by the squish sound when damage is rolled. Minor-qol can be configured to only roll damage if the attack hits, which would automate the audio experience, but this would work the same if the user without minor-qol simply doesn't bother rolling damage on a miss.