death-save / maestro

Audio-focused QOL module for Foundry Virtual Tabletop
GNU General Public License v3.0
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Improve the detection of critical rolls #77

Closed DeadlyArtist closed 3 years ago

DeadlyArtist commented 4 years ago

EDIT: After another dozen times times I realized it only works for certain predefined things, like attacks and ability checks, but not custom dice roles. Really wished there were more options to customize that.

Simon-Stone commented 3 years ago

I cannot seem to get the Crit Hit and Miss sounds to play in a Pathfinder 1 game. I have a bunch of modules active (of course), but I don't think anything that is changing the chat output (which I learned is what is used to trigger the sounds). This is what it looks like:

image

Am I missing anything?

eclarke12 commented 3 years ago

I cannot seem to get the Crit Hit and Miss sounds to play in a Pathfinder 1 game. I have a bunch of modules active (of course), but I don't think anything that is changing the chat output (which I learned is what is used to trigger the sounds). This is what it looks like:

image

Am I missing anything?

because this feature was designed around an older version of the dnd5e dice roll, it may no longer work and compatibility with other game systems is not guaranteed. I will be looking at fixing the issue in the future, but for now check out the similar functionality in Dice so Nice or other dice mods.

Simon-Stone commented 3 years ago

Thanks for the response!

I managed to get what I want from the Dice So Nice module.

eclarke12 commented 3 years ago

Changes in 0.7.6 should bring this a bit closer to expectations with the ability to configure the die type (eg. d6, d20 etc) and critical success/failure thresholds.