deathangelix / nvidia-mesh-tools

Automatically exported from code.google.com/p/nvidia-mesh-tools
2 stars 2 forks source link

quad low mesh with triangle hi mesh #3

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. lo_ZSword.obj is quade mesh , hi_ZSword_t.OBJ is triangle mesh ( from 
Decimation Master (http://www.pixologic.com/zbrush/features/decimation/)
2. --lomesh lo_ZSword.obj --himesh hi_ZSword_t.OBJ
3. Got  weird normal map

input those tow mesh in xNormal will get fine normal map

Original issue reported on code.google.com by sak...@gmail.com on 21 Jul 2009 at 4:24

Attachments:

GoogleCodeExporter commented 9 years ago

Original comment by cast...@gmail.com on 10 Sep 2009 at 6:36