How come boss with long phases is "boss rushable" + you have to kill 3 mini-bosses before you kill map boss
Map name
Core
Map image
No response
Layout rating
None
Density rating
None
Boss rating
1
Layout
[ ] League mechanics - If map is good for league mechanics that require some space (Breach, Legion)
[ ] Delirium mirror - If you can hold delirium mirror through whole map or delirium mirror gets good value in it
[ ] Outdoors - If map is outdoors or indoors (Dunes vs Cells for example)
[ ] Linear - If map is linear instead of having multiple paths to take. Map counts as linear even if the line goes in circle
[ ] Few obstacles - If map does not have a lot of obstacles (so for example is good for shield charging around)
Boss
[ ] Not spawned - If boss is not spawned on entering the map (important for Altar farming, can be verified by checking for boss altars spawning or not)
[ ] Rushable - If boss is close to map start or can be rushed quickly and reliably, a lot quicker than completing whole map
[X] Phases - If boss has hard phases that force you to wait (delay on initial boss spawn counts too)
[ ] Soft phases - If boss has soft phases that can be bypassed with DPS (teleports at certain threshold, heals, partial damage reduction)
[ ] Separated - If boss room is separated from rest of the map
Issue description
How come boss with long phases is "boss rushable" + you have to kill 3 mini-bosses before you kill map boss
Map name
Core
Map image
No response
Layout rating
None
Density rating
None
Boss rating
1
Layout
Boss