User authentication is not supported in this mode.
Authentication is only currently supported in the Bukkit and Sponge plugins, because they have API hooks to allow getting when a new player joined (to generate their new key), receiving commands (/web), sending messages. Standalone/vanilla support has no such interaction with the target server. But it may be able to support manual setup, through a file (username -> login key).
Authentication is only currently supported in the Bukkit and Sponge plugins, because they have API hooks to allow getting when a new player joined (to generate their new key), receiving commands (/web), sending messages. Standalone/vanilla support has no such interaction with the target server. But it may be able to support manual setup, through a file (username -> login key).
Could be useful to investigate after https://github.com/deathcap/wsmc/issues/42 Persist the authentication key table to disk