Closed UltraFaceguy closed 11 years ago
Alright. We'll try and think of some way to work that in there.
I've went over it .... and went over it again. I mean we have the sweetest method of adding potions. Now unless its a prob with bukkit, I couldn't tell you with out digging into it.
I think I've fixed it. Bukkit potion intensity starts at 0.
Check https://github.com/deathmarine/DiabloDrops/wiki/Potions I made a list of Bukkit potion names and see what you think with the newer builds.
The duration is fine, but +1 Increase_Damage gives strength II, which is a really significant increase. I think for balancing purposes, and the ability to make more GOOD sockets but not GREAT ones, potion effects should be reduced one level but keep the same duration.
In addition, this would allow for long duration Confusion, without the crash.