Closed UltraFaceguy closed 11 years ago
Additionally: Something I've noticed in the new update, and have been meaning to ask about. I think a slight reformat of how lore is applied is in order In the config, under Lore:, when you set EnhanceAmount to a number (3, for this example), that many enchantments can occur on an item, but it is pretty much always that amount. In addition, the item still only gets one socket, and when it is socketed, the item gets the (3) bonuses.
My idea: EnhanceAmount determines how many sockets can occur on the item, each socket giving ONE lore bonus. In addition, the the number of sockets is determined randomly, so players can get any number of sockets between zero and EnhanceAmount, each of which will require a socket of corresponding colors.
That's the way it should be, what you just said.
Also, were the names fixed for you at all?
Item naming fixed, but sockets still sometimes appear as white and do nothing.
Oh, and they way socketing currently works, is each socket gives a number of purple enchants based on EnhanceAmount.
EnhanceAmount 3 causes you to still get one (Socket), but when you fill it, you get three lore bonuses, without fail.
Build #256: White (Socket) items are now socketable, fixing the issue that there were some unsocketable items, but they still drop with the same frequency.