Closed deathmetalland closed 8 years ago
https://stat.ink/u/deathmetalland/246548
うまくいったログ
[event] 00:51 on_lobby_matching Lobby_type: public
[event] 00:54 on_lobby_matched Lobby_type: public
<ikalog.scenes.game.start.GameStart object at 0x1126fc588>: switching to state _state_tracking
ゲームスタート。マップ モズク農園 ルール ガチヤグラ
[event] 01:06 on_game_start
<ikalog.scenes.game.start.GameStart object at 0x1126fc588>: switching to state _state_default
プレイヤーをたおした!
[event] 01:25 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
/usr/local/lib/python3.5/site-packages/numpy/core/_methods.py:59: RuntimeWarning: Mean of empty slice.
warnings.warn("Mean of empty slice.", RuntimeWarning)
/usr/local/lib/python3.5/site-packages/numpy/core/_methods.py:70: RuntimeWarning: invalid value encountered in double_scalars
ret = ret.dtype.type(ret / rcount)
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
たおされた!
[event] 02:04 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
votes={'96gal_deco': 2, 'bold_neo': 1, 'splatscope': 50, 'bamboo14mk1': 1, 'bamboo14mk2': 7, 'splatroller': 1, 'hokusai': 5, 'carbon': 1, 'hissen': 1, '52gal': 3}
last_death_reason {'splatscope': 1}
死因: splatscope
[event] 02:09 on_game_death_reason_identified weapon = splatscope
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
プレイヤーをたおした!
[event] 02:21 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
たおされた!
[event] 02:37 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
votes={'52gal': 70, 'bamboo14mk2': 1}
last_death_reason {'52gal': 1, 'splatscope': 1}
死因: 52gal
[event] 02:42 on_game_death_reason_identified weapon = 52gal
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
たおされた!
[event] 03:04 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
votes={'nzap89': 57, 'barrelspinner_deco': 1, 'pablo_hue': 2, 'bamboo14mk2': 2, 'nzap85': 4, 'carbon': 2, 'barrelspinner': 1, 'daioika': 2}
last_death_reason {'52gal': 1, 'splatscope': 1, 'nzap89': 1}
死因: nzap89
[event] 03:09 on_game_death_reason_identified weapon = nzap89
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
たおされた!
[event] 03:18 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
votes={'tornado': 35, 'h3reelgun': 1, 'bamboo14mk1': 5, 'hissen': 1, 'hokusai': 4, 'daioika': 14, 'h3reelgun_d': 2, '52gal': 2, 'bamboo14mk2': 7}
last_death_reason {'52gal': 1, 'tornado': 1, 'splatscope': 1, 'nzap89': 1}
死因: tornado
[event] 03:23 on_game_death_reason_identified weapon = tornado
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
たおされた!
[event] 03:35 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
votes={'hissen_hue': 1, 'nzap89': 35, 'tornado': 1, 'bamboo14mk2': 4, '52gal': 1, 'liter3k': 14, 'hissen': 9, '96gal_deco': 5}
last_death_reason {'52gal': 1, 'tornado': 1, 'splatscope': 1, 'nzap89': 2}
死因: nzap89
[event] 03:40 on_game_death_reason_identified weapon = nzap89
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
たおされた!
[event] 03:52 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
votes={'hokusai': 1, 'daioika': 2, 'bamboo14mk2': 1, '52gal': 61, 'pablo': 4}
last_death_reason {'52gal': 2, 'tornado': 1, 'splatscope': 1, 'nzap89': 2}
死因: 52gal
[event] 03:57 on_game_death_reason_identified weapon = 52gal
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
プレイヤーをたおした!
[event] 04:26 on_game_killed
プレイヤーをたおした!
[event] 04:29 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
たおされた!
[event] 05:08 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
votes={'sprinkler': 3, 'bold_neo': 1, 'splatscope': 54, 'bamboo14mk1': 1, 'bamboo14mk2': 4, 'splatroller': 1, 'hokusai': 6, 'pablo': 1, '52gal': 1}
last_death_reason {'52gal': 2, 'tornado': 1, 'splatscope': 2, 'nzap89': 2}
死因: splatscope
[event] 05:13 on_game_death_reason_identified weapon = splatscope
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_lost
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
プレイヤーをたおした!
[event] 05:50 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
たおされた!
[event] 06:00 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_tracking
votes={'splashbomb': 53, 'nova': 3, 'barrelspinner_deco': 1, 'jetsweeper_custom': 1, 'bamboo14mk2': 2, 'sshooter': 1, 'daioika': 1, '52gal': 5, 'prime': 4}
last_death_reason {'splashbomb': 1, '52gal': 2, 'tornado': 1, 'splatscope': 2, 'nzap89': 2}
死因: splashbomb
[event] 06:05 on_game_death_reason_identified weapon = splashbomb
<ikalog.scenes.game.dead.GameDead object at 0x1127013c8>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x112701f28>: matched None
<ikalog.outputs.statink.StatInk object at 0x1122bef98>: Discarded screenshots
[event] 06:17 on_game_finish
trigger event
<ikalog.outputs.statink.StatInk object at 0x1122bef98>: Gathered img_judge((720, 1280, 3))
[event] 06:23 on_result_judge judge: win, knockout: False
<ikalog.scenes.result_detail.ResultDetail object at 0x1127079e8>: switching to state _state_tracking
<ikalog.inputs.filters.warp_model.WarpFilterModel object at 0x112710cc0>: Loaded model data
/Users/deathmetalland/Workspace/IkaLog/data/webcam_calibration.model (3010 keypoints)
<ikalog.scenes.result_detail.ResultDetail object at 0x1127079e8>: weapons recoginition started.
<ikalog.scenes.result_detail.ResultDetail object at 0x1127079e8>: weapons recoginition done.
スクリーンショット ./screenshots/ikabattle_20160107_002358.png を保存しました
<ikalog.outputs.statink.StatInk object at 0x1122bef98>: Gathered img_result ((720, 1280, 3))
ゲーム終了。 ステージ:モズク農園 ルール:ガチヤグラ 勝ち 5K/8D 使用ブキ:herocharger_replica チーム内順位: 1 プレイ前ウデマエ A
[event] 06:31 on_game_individual_result
https://stat.ink/u/deathmetalland/246420
うまくいっていないログ
<ikalog.scenes.game.start.GameStart object at 0x1136a2dd8>: switching to state _state_tracking
ゲームスタート。マップ ネギトロ炭鉱 ルール ガチヤグラ
[event] 00:57 on_game_start
<ikalog.scenes.game.start.GameStart object at 0x1136a2dd8>: switching to state _state_default
[event] 01:04 on_game_go_sign
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
プレイヤーをたおした!
[event] 01:52 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
プレイヤーをたおした![event] 02:13 on_game_killed
[event] 02:15 on_game_go_sign
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_ranked_we_lead
[event] 02:24 on_game_ranked_we_lead
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_ranked_we_lead
[event] 02:25 on_game_ranked_we_lead
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_ranked_we_lead
[event] 02:25 on_game_ranked_we_lead
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
たおされた!
[event] 02:29 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_tracking
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
votes={'dynamo': 2, 'kyubanbomb': 1, 'liter3k_scope': 51, 'hokusai': 2, 'hydra': 2, 'promodeler_rg': 1, 'daioika': 1, 'bamboo14mk1': 8}
last_death_reason {'liter3k_scope': 1}
死因: liter3k_scope
[event] 02:35 on_game_death_reason_identified weapon = liter3k_scope
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_default
/usr/local/lib/python3.5/site-packages/numpy/core/_methods.py:59: RuntimeWarning: Mean of empty slice.
warnings.warn("Mean of empty slice.", RuntimeWarning)
/usr/local/lib/python3.5/site-packages/numpy/core/_methods.py:70: RuntimeWarning: invalid value encountered in double_scalars
ret = ret.dtype.type(ret / rcount)
たおされた!
[event] 02:48 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_tracking
votes={'dynamo': 2, 'liter3k_scope': 52, 'hokusai': 2, 'barrelspinner_deco': 1, 'daioika': 3, 'bamboo14mk1': 8}
last_death_reason {'liter3k_scope': 2}
死因: liter3k_scope
[event] 02:53 on_game_death_reason_identified weapon = liter3k_scope
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
プレイヤーをたおした!
[event] 03:11 on_game_killed
たおされた!
[event] 03:26 on_game_dead
死因: oob
[event] 03:26 on_game_death_reason_identified weapon = oob
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
たおされた!
[event] 03:45 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_tracking
[event] 03:50 on_game_go_sign
votes={'52gal': 1, 'dynamo': 1, 'nova_neo': 62, 'sshooter_collabo': 1, 'sharp_neo': 3}
last_death_reason {'liter3k_scope': 2, 'nova_neo': 1, 'oob': 1}
死因: nova_neo
[event] 03:51 on_game_death_reason_identified weapon = nova_neo
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
たおされた!
[event] 04:08 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_tracking
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
votes={'pablo': 1, 'daioika': 1, 'splatroller_collabo': 1, 'splashbomb': 65}
last_death_reason {'splashbomb': 1, 'liter3k_scope': 2, 'nova_neo': 1, 'oob': 1}
死因: splashbomb
[event] 04:14 on_game_death_reason_identified weapon = splashbomb
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_default
プレイヤーをたおした!
[event] 04:28 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
たおされた!
[event] 04:48 on_game_dead
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_tracking
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
votes={'hissen': 66, 'bamboo14mk2': 1, '96gal_deco': 3}
last_death_reason {'splashbomb': 1, 'hissen': 1, 'liter3k_scope': 2, 'nova_neo': 1, 'oob': 1}
死因: hissen
[event] 04:53 on_game_death_reason_identified weapon = hissen
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_default
[event] 04:56 on_game_go_sign
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
プレイヤーをたおした!
[event] 05:03 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
プレイヤーをたおした!
[event] 05:28 on_game_killed
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_we_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
たおされた!
[event] 05:48 on_game_dead
(51, 410, 3)
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_tracking
votes={'dynamo': 2, 'Error': 1, 'rapid_elite_deco': 3, 'nova': 9, 'barrelspinner_deco': 1, 'sharp_neo': 2, 'nova_neo': 51}
last_death_reason {'splashbomb': 1, 'hissen': 1, 'liter3k_scope': 2, 'nova_neo': 2, 'oob': 1}
死因: nova_neo
[event] 05:53 on_game_death_reason_identified weapon = nova_neo
<ikalog.scenes.game.dead.GameDead object at 0x1136abc18>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_pending
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: trigger an event on_game_towercontrol_they_took
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_triggered
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: switching to state _state_default
<ikalog.scenes.game.ranked_battle_events.GameRankedBattleEvents object at 0x1136abda0>: matched None
プレイヤーをたおした!
[event] 06:15 on_game_killed
プレイヤーをたおした!
[event] 06:15 on_game_killed
trigger event
<ikalog.outputs.statink.StatInk object at 0x1132b3160>: Gathered img_judge((720, 1280, 3))
[event] 06:24 on_result_judge judge: win, knockout: False
<ikalog.scenes.result_detail.ResultDetail object at 0x1136b41d0>: switching to state _state_tracking
<ikalog.inputs.filters.warp_model.WarpFilterModel object at 0x1136bf4a8>: Loaded model data
/Users/deathmetalland/Workspace/IkaLog/data/webcam_calibration.model (3010 keypoints)
<ikalog.scenes.result_detail.ResultDetail object at 0x1136b41d0>: weapons recoginition started.
<ikalog.scenes.result_detail.ResultDetail object at 0x1136b41d0>: weapons recoginition done.
スクリーンショット ./screenshots/ikabattle_20160107_000851.png を保存しました
<ikalog.outputs.statink.StatInk object at 0x1132b3160>: Gathered img_result ((720, 1280, 3))
ゲーム終了。 ステージ:ネギトロ炭鉱 ルール:ガチヤグラ 勝ち 8K/8D 使用ブキ:herocharger_replica チーム内順位: 1 プレイ前ウデマエ A
[event] 06:32 on_game_individual_result
https://dl.dropboxusercontent.com/u/14421778/IkaLog/download.html
これにあわせて https://github.com/hasegaw/IkaLog/commit/b8bde2b5baaa3de8a21c26a5a81c171b6b6eed18 このバージョンだとうまくいくので、 IkaLog の問題だろうか
https://stat.ink/u/deathmetalland/246227
5 kill / 2 death だが、 1 kill 分しか表示されていない
IkaLog のタイミングでロストしてる?