deathraygames / civ-clicker

Fork of the open source game CivClicker, by David Holley and Scott A. Colcord
http://deathraygames.com/play-online/civ-clicker/
GNU General Public License v3.0
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Citizens management needs more increment buttons #50

Open Anahkiasen opened 7 years ago

Anahkiasen commented 7 years ago

Currently citizens management is capped at +/-100 after which it goes to +∞. Would be nice to have increments such as +1k and such when available, as is possible for buildings. Gets pretty tedious at the moment after a while 😄

The "Custom increment" option is there but it also removes all the other buttons which ends up being inconvenient when frequently having to switch between 100/1K/10K for different types of units/buildings

olleharstedt commented 7 years ago

Agree. One solution: Let user choose which buttons to show? Have a list of buttons in settings, check the buttons you want to use.

olleharstedt commented 7 years ago

I added 1k to my fork, but this is still an issue.

JoelAzaria commented 2 years ago

Agree as well, very inconvenient.

Another solution option - instead of the +/- ∞ buttons should be +/- custom. Custom value would be a field on each line so each "category" has it's own custom value (I move differing amounts of each type - Tanners and Smiths by the thousand. Miners and Farmers by the 100k or 500k, Wood workers by 50 or 100k, Soldiers by 500k and Cavalry by 50k. So a custom "custom field" would prevent mistakes. Esp since you can't dismantle/destroy buildings once you add them.

This same scheme should work and be applied imho to the Buildings tab as well.

In my view the buttons should be +1 +10 +100 +Custom

olleharstedt commented 2 years ago

Does this repo accept pull requests?

Lukenickerson commented 2 years ago

@olleharstedt -- As long as the PR is focused and doesn't radically alter the game, then yes. I don't check this repo too often though, so don't expect anything fast. 😅

Lukenickerson commented 2 years ago

Possible duplicate of #33 ?

olleharstedt commented 2 years ago

@olleharstedt -- As long as the PR is focused and doesn't radically alter the game, then yes. I don't check this repo too often though, so don't expect anything fast. sweat_smile

Maybe we can add a project page in Phabricator or such, to discuss possible directions?

Lukenickerson commented 2 years ago

I'm not sure what Phabricator is. Discussion here on the issues works well enough for me.