Closed deathsythe47 closed 8 years ago
Clientside bug. See cg_players.c:
if (cg.predictedPlayerState.pm_type == PM_INTERMISSION)
{ //don't show all this shit during intermission
if ( cent->currentState.eType == ET_NPC
&& cent->currentState.NPC_class != CLASS_VEHICLE )
{//NPC in intermission
}
else
{//don't render players or vehicles in intermissions, allow other NPCs for scripts
return;
}
}
Spawn an x-wing in front of the siege intermission camera area, then end the round. When the scoreboard shows, the x-wing has been (correctly) removed, but the R2 is still there floating around ingame.