I found the clientside fix for allowing more taunt/gloat/flourish sounds like victory1.mp3, etc to play.
But, there's another problem here: if we allow clientside RNG to choose what sounds play, then different clients will hear different sounds. This is bad for memeing purposes, etc.
Perhaps the server could detect Newmod clients and perform RNG on the server side and send this as a parameter of the EV_TAUNT using trickedindex or something like that. Therefore even though it is a random sound, all newmod clients will hear the same random sound.
I found the clientside fix for allowing more taunt/gloat/flourish sounds like
victory1.mp3
, etc to play.But, there's another problem here: if we allow clientside RNG to choose what sounds play, then different clients will hear different sounds. This is bad for memeing purposes, etc.
Perhaps the server could detect Newmod clients and perform RNG on the server side and send this as a parameter of the
EV_TAUNT
usingtrickedindex
or something like that. Therefore even though it is a random sound, all newmod clients will hear the same random sound.