Closed deathsythe47 closed 8 years ago
This should hopefully be fixed in the target_print
stuff.
Got a random crash today on build 54. Still seems related to something on Hoth 2nd/3rd objective, because that's when it happened.
Alpha said it might have happened as he grabbed an ammo can, so that's a lead to pursue.
Couldn't find anything obvious causing it in the demo.
Crash log generated using debug build didn't shed any light. I have the logs laying around on my PC. Seems to be fixed by having nightly server auto-restart, however. Gradual memory leak, I guess?
Apparently, server crashed on Desert 2nd obj, even with nightly restarts. Not sure if this is related to the Hoth crash, but going to go ahead and group it in the same issue since they are essentially the same problem (random crash). We rarely play Desert, so I don't know if this is a (would-be) frequent occurrence.
Added some more crash logging for null strings: a52939d5fc6a5214fd5d8c6ebd0e64dac615f9b3
Can close this for now again; if we get any more crashes, we'll have logs.
Still crashes. Mostly tends to be Desert 2nd obj, I believe.
Seems to only happen on final builds, which means there might be an initialization issue.
Fixed by compiling with debug, which is made easier by 2319cf4df7ed844d24d51c69124078fcdccb923b and 965876be3aabc36656a4e980bb06e1538609eb21
Seems related to Hoth 2nd/3rd obj area, or something that happens there. Using debug builds for now to investigate...