deathsythe47 / base_entranced

base_entranced : Siege server mod for Jedi Knight: Jedi Academy
GNU General Public License v2.0
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Blackout requests #88

Closed deathsythe47 closed 8 years ago

deathsythe47 commented 8 years ago

Currently making a map where both teams can carry the codes so these are mostly targeting that.

If such modifications are doable I would like the opportunity to implement these.

misc_siege_item

When carrying the codes class speed is multiplied by value to slow a player or increase their speed, the default would naturally be 1.

1SpeedMultiplier 2SpeedMultiplier

(1 and 2 represent teams)

Only X class can pick up the codes for a specific team if not set all classes can pick up the codes.

IdealClass1 IdealClass2

(1 and 2 represent teams)

If these were available I'd definitely implement at least one of them.

Anti-spam

Could it be made that people can always spam rockets at the 4th objective regardless of if there is anyone behind the door leading into the main room. It's rare that this is an issue but I've seen it at least twice. Edit - referring to Eat Shower here.

deathsythe47 commented 8 years ago

Speed multiplier implemented in 04895b26828f59275a6af075622321823aea9805 as speedMultiplier and speedMultiplierTeam2, use float multiplier (0.5 for half speed, 2 for double speed, etc)

deathsythe47 commented 8 years ago

Should make a unified function for idealclass to also fix #6 and just use that here for the ideal class thing.

deathsythe47 commented 8 years ago

Made idealClassType and idealClassTypeTeam2 for triggers and siege items. You specify first letter of class name, for example, "s" for scout. Simpler system than using basejka's convoluted naming system with exact names like Rebel Technician or whatever. c2da6c578bdfc704c7f17c7187cf29060fe34e0f

deathsythe47 commented 8 years ago

rocket spam fix b5fa989baac05d2dcd76a58e0b168fad0cfb284f fadbe79f68c9a7caeb4a32eb558fc886e653eeed