decentraland / asset-bundle-converter

Unity project for converting GLTFs to AssetBundles
Apache License 2.0
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Debug problem with new Asset Bundles Converter changes and some scenes #1

Open pravusjif opened 2 years ago

pravusjif commented 2 years ago

We have reports that these scenes are having invisible assets after re-converting with the latest Asset Bundles converter update:

the AB Converter updates has already been reverted.

We should:

NOTE the first 4 scenes have already been re-converted during the weekend and the cache already invalidated so they are looking fine in production.


Edit:

Updated Tasks:

pravusjif commented 2 years ago

Debugging findings

Next

pravusjif commented 2 years ago

-8, 100 (university scene)

GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUStudentVenueDesk_Metal-DCLUStudentVenueDesk_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'ModularCubesSeatBooth_Metal-ModularCubesSeatBooth_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'LongiHighBackSofa_Metal-LongiHighBackSofa_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'PNFT_BoothPremuim_Metal-PNFT_BoothPremuim_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'PNFT_Booth01_Metal-PNFT_Booth01_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_SVPillarsStructure_Metal-DCLUD_SVPillarsStructure_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_SVRoofDeskSupports_Metal-DCLUD_SVRoofDeskSupports_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_SVInteriorWall_Metal-DCLUD_SVInteriorWall_Roughness2.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_SVBalcony_Metal.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_SVStairs_Metal.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'PNFT_ModularCubesSeatBooth_Metal-PNFT_ModularCubesSeatBooth_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_SVWindowDoorFrames_MAT_Metal-DCLUD_SVWindowDoorFrames_MAT_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.

-10,100 (university scene)

GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_OutsideProps_metal-DCLUD_OutsideProps_roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'PathBinSignPost_Metal-PathBinSignPost_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUDCareerCentreLift_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'Master_ConcreteWallTiles_Normal.jpg' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUDCareerCentreLiftButtons_Metal-DCLUDCareerCentreLiftButtons_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'CareerCentreRoofTopFrames_MAT_Metal_jpg-CareerCentreRoofTopFrames_MAT_Roughness_jpg.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'CareerCentreBuildingGlass_Metal.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'CareerCentreBuildingGlass_Normal.jpg' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_CareerCentreSupports_Metal-DCLUD_CareerCentreSupports_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_FrontEntranceFrames_Metal-DCLUD_FrontEntranceFrames_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_BackEntranceFrame_Metal-DCLUD_BackEntranceFrame_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'SeaterOfficeSofa_Metal-SeaterOfficeSofa_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.

-13,103 (university scene)

GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_UniversityShopFrontWindowsFrames_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_WoodFloor01_normal.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_UniversityShopFirstFloorWalls_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_UniversityShopSupportsTrims_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_UniversityShopRoof_MAT_Metal-DCLUD_UniversityShopRoof_MAT_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_UnivsersityShopStairs_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
GLTF IMPORTER WARNING: using same texture as linear and srgb will lead to visual artifacts. If 'DCLUD_UniversityShopFirstFloorPatternWall_Roughness.png' is being used as a normal map or metallic map, make sure it's only used in those material properties on every model.
pravusjif commented 2 years ago

Updated issue description with new tasks list