As it is described in this issue: https://github.com/decentraland/unity-explorer/issues/1376
The doors should stay at the last frame of its open animation when the state is loop:false.
By setting the empty state to not override the bone defaults, the animation state will keep its latest state when transitions to empty.
As it is described in this issue: https://github.com/decentraland/unity-explorer/issues/1376 The doors should stay at the last frame of its open animation when the state is
loop:false
. By setting the empty state to not override the bone defaults, the animation state will keep its latest state when transitions toempty
.