decentraland / creator-hub

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Solve: how to manage mesh names in the OnPointerEventResult #157

Open D4rWiNSS opened 2 years ago

D4rWiNSS commented 2 years ago

Right now in unity, We are generating a GameObject for each component except for primitive shapes.

In order to get the mesh name, right now we are getting the name of the parent, since the entity doesn't have a GameObject for the primitive shapes, they are returning the name of the scene ( since it is the parent).

We need to figure out how to handle this situation

menduz commented 2 years ago

That is how the current pointer down is supposed to be working with SDK6, is there something we can reuse?