Right now in unity, We are generating a GameObject for each component except for primitive shapes.
In order to get the mesh name, right now we are getting the name of the parent, since the entity doesn't have a GameObject for the primitive shapes, they are returning the name of the scene ( since it is the parent).
We need to figure out how to handle this situation
Right now in unity, We are generating a GameObject for each component except for primitive shapes.
In order to get the mesh name, right now we are getting the name of the parent, since the entity doesn't have a GameObject for the primitive shapes, they are returning the name of the scene ( since it is the parent).
We need to figure out how to handle this situation