In PBR materials, the CastShadows property works as expected. But it doesn't in basic materials.
The castShadows property in a basic material doesn't affect the rendering of other entities. It never casts any shadow. If castShadows is true, I should see shadows on other entities. Even though the material of the entity is unlit, it should be able to affect the lighting of other entities.
Otherwise we should mark the castShadows property as deprecated and remove it from the Creator Hub UI for Basic materials.
In PBR materials, the CastShadows property works as expected. But it doesn't in basic materials.
The castShadows property in a basic material doesn't affect the rendering of other entities. It never casts any shadow. If castShadows is true, I should see shadows on other entities. Even though the material of the entity is unlit, it should be able to affect the lighting of other entities.
Otherwise we should mark the castShadows property as deprecated and remove it from the Creator Hub UI for Basic materials.
PBR with castShadow
PBR without castShadow
Basic is the same with or without castShadow